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Fastneasy last won the day on December 28 2019

Fastneasy had the most liked content!

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  1. Welcome Porta! We all definitely here to help you! Enjoy your stay and come raid with me sometime
  2. I agree with Justin it'd be pointless adding a new completionist task especially the way it is right now, also agree with Bernard with adding addition coin drops to TOB and Raids. Nerf magic knife drop rate and buff the loot. feel like if someone could already get a superior pet from it. Isn't it buffed enough already? Also the more love to skilling should be towards things that actually involved people to skill and not the afk zones. This way those people that do love to skill can benefit more from them. Gives also a sort of active community vibe, than an afk zone vibe. Besides that I agree with everything else.
  3. Kind of late to this post, however feel like I could also voice my viewpoints on this. There are two sides to everything Liquids you're right that their does need to be a revamp on drops for all npc's and not just donator ranked npc. However I also have to agree in part with Tubbyy things are difficult to purchase now for any new player coming in. By understanding the price differences you know how much of a grind you will have to do. I'm also not saying it's a great thing that prices have dropped definitely decreases my own bank value, but also it's helpful to other players in order to strive for that specific gear. One side has to take a hit in order for the other side to grow. Introducing higher gold drops definitely would give people more of an incentive to farm those bosses. I'm sure Kevin is working with the developers and something will soon even out this debate. The eco is always changing but it's to be fair to all players not just those that have quicker access to item/cash.
  4. It's very smooth! Definitely like it @ Justin
  5. Welcome welcome! Look forward to seeing you in-game Good ole bot check Anyways have a great time if you need anything let me know in-game!
  6. Spec weapons I don't agree with since I don't think the runs are doing that bad, the points per game shows the amount of grind you have to do for certain chaotic/primal weapons however I do agree with lowering the prices slightly to make it more appealing to grind dungeoneering. I agree there are some bugs to be fixed through dungeoneering that should definitely be taken a second look at. As far as binding is concerned I think 3 items is a good amount I three I would recommend anyone to bind if they have a chance is a primal 2h, primal rapier, and maybe a primal helm, top, or body when they start increasing the complexity. Overall this is a good post but some things I like of keeping the way dungeoneering is at and some I definitely would like to see some changes on.
  7. Even if you can't buy the issue that stands is the players price tag on the item. It usually tells another individual maybe since they set it at a certain price I could do equivalent or lower. This could also mess the eco in a certain way.
  8. Both blowpipes already have capabilities of dealing toxic damage, and have high dps compared to most other ranged weapons. I feel like the blowpipe is at a good standing and healing can be done by soul splitting, using combo food, or even using sara brews while overloaded. There are tons of different options for healing I personally think the blowpipe is fine the way it currently stands.
  9. This is some great progress! You should definitely start on the grind for the rob and the best way would be raiding as of right now, you definitely have the gear for it. You could even do it with your rune crossbow but that magma blowpipe should definitely help with dps. I believe your biggest challenge there is not to die. Keep in mind when you enter the only way to exit would either be kill olm or you'd die yourself. So its definitely a challenge but would be great to see you overcome that too! Keep up the great work!
  10. That would be nice increasing the boss points on a few of them to keep them up with par with the rest of the bosses, however the items aren't as rewarding because it depends in which state you are currently in maybe an individual without access to certain bosses would think that boss is something that may help them, where as a person with high tier gear may have access to more complex bosses. I think to be fair everyone has the capabilities of defeating a boss in game you just need to learn the mechanics of each boss. The less complicated ones will have smaller reward mainly because it's easier to kill. If it's easier to kill I think the highest reward should be just those increased boss points or items they may throw into the well for potential upgrades. I believe this will instill motivation to keep grinding bosses and moving up the ladder.
  11. Hey everyone, While I do agree with Justin's post regarding issues with the eco, maybe there is a possible solution to keep the flow of money to continue passing through with players. Such as those individuals that do not log in a weeks/months their items should be removed from the POS and placed into their banks. This way cash is always flowing from person to person. This also goes towards those individuals that end up becoming banned. Their items are held into place in pos while never being removed. If someone happens to buy that item from the banned player, the cash is never flowing back into the eco itself. I feel like a revamp towards removal of items from pos to bank could push money back into the eco allowing for an increase in supply/demand. Like to hear your opinions on this!, Thanks, Fastneasy
  12. It's great to see this rotation implemented, but the only issue I find is you can't do this every other month or so. Mainly cause if the drops are focused on one boss over the other than the first boss will be less killed. Hmm lets see another way of putting this lol. Suppose if some of dawn's dropped transferred to skotizo, the issue is everyone would want to fight skotizo however there's only 1 in-game to be fought. Another issue is the reason why people might have wanted higher donator status is too achieve bosses on included for their specific rank. Or in this case dawn would be less fought and become more irrelevant. I feel like there is a fine line in implementing it however more thought should definitely go into how they can rotate the drops so that all npc's are utilized appropriately and still allow those with higher donator ranks to have the advantage that they seek.
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