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Fastneasy last won the day on December 22 2018

Fastneasy had the most liked content!

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16 Good
  1. Hey everyone!, So based on this earlier discussion dragonkin lamps should be tradeable to other players, or even should be able to sell back to the store at donator island. Only reason being is that suppose you're maxed and are not looking to get 2b xp in any skills. First it already cost 100m to get from di shop. And usually you do get effigy's from npc drops, most people are not seeking to achieve 2b xp. So I believe either make an update where donators can sell back to druid in donator island for a cheaper price or just make it where its tradeable between other players. This would also allow more cash flow through the game! Just an idea let me hear some other opinions on this! Thanks, Fastneasy
  2. Awesome glad to see more additions coming along too! Great work keep up the great updates!
  3. Hey everyone!, So we all know the superior pets have that soulsplit ability which does help a ton for those players that aren't ruby+. Anyways with these skilling pets in game I feel like they should get a buff to them. By allowing players to get double or triple of the specific item they are gather. Specifically when they are fishing, mining, or woodcuitting they must have that specific pet in use. (will not work with goldtree, fishing spot north of edge bank, or that Christmas afk tree.) Also this addition could be added to runecrafting, thieving, etc. Just an idea let me know your thoughts! Thanks, P.S. If you do decide to add this addition and want to place it in the donator item shop like you did to the superior pets. ***Please price them reasonably.*** Fastneasy
  4. Scythe of vitur X is a "limited christmas item", and afk "christmas" tree... its march of 2019 LMAO...
  5. Hey everyone!, So yeah Max/master capes in the donator item shop. I feel like they need more addition to them for each specific skill. Could potentially increase the speed of making certain items. Also the fact they are in the donator item shop is kind of pointless. I feel like you should have it where if a specific player achieves 2 billion exp in said skill they could potentially buy that skill cape and you can even price it at 1 billion coin value. This way you're enticing individuals to grind out that specifically skill. This second suggestion is just a speculation right now would love other opinions on both! What if you added a prestige cape? We all know about the prestige shop and the rewards that come from it, however what if you made a cape that only a person who has reached 2 billion exp on each skill and the only way to obtain the cape is if you reset all those all stats at "once" by talking to the prestige shop owner. (Prestige cape should have tons of benefits for each skill) I feel like this would also give a fresh new start to the hiscores and allow other individuals to really grind in-game, it will also allow individuals that are already experienced to grind for that specific cape. Again would love to hear others opinion on both of these! Thanks, Fastneasy
  6. Looks like its been the same size would still like to see more added into it.
  7. I agree the stock up on items needs to go up some stores are just lacking in the amount of supplies they carry. Specifically donator zone too the extreme potions and overloads only have 10 items of each... Or the rune shop only carries 20k of each rune. I understand it restocks itself 1k at a time. But when you have active players looking to consistently buy runes it gets kinda irritating knowing that the shop isn't carrying any runes since the person before you may have bought them all out.
  8. Awesome he's looking into it! But yes i completely agree the rocktail fishing spot should be located in the fishing teleport for all players not just donators.
  9. I can agree with the last one..., The first one Pie eater and I tested it out if you just protect from melee it doesn't even hit that high, and for the next one you're just being lazy if you can't run to lava dragons it's not that far of a run from greater demons.
  10. Hey everyone!, Just wanted your thoughts on this. With the new recent update it shows a timer on how long the extra exp will last or basically how long the double exp is lasting... Anyways the suggestion I had was what if we added a timer for when the overload runs out. (i know it tells us through the chat box but when you're not fully involved and miss it you have to watch your stats and re-pot again) I feel like a helpful timer would be easier to detect, I don't it's just a small suggestion. The other things that would be nice is a timer for ice barrage, teleblocks, and vengeance like osbuddy has. Would love to hear everyone's opinion on this! Thanks, Fastneasy
  11. Hey sorry i posted the wrong thing anyways..., it seems as if your hidden files aren't showing up if you see me in-game or on discord shoot me a pm ill try to help you through it.
  12. That's cool!, but i'd still be cautious..., idk how well the rob will help in gambling your items down a well. At that point i'd just go staking with it
  13. Umm can we get no namer to see this I want to see his reaction
  14. These are great suggestions ^^, however I believe we should also change edit the shop in dungeoneering as of right now it doesn't provide any new armor sets, and possibly the dungeoneering cape as an achievement. Armor sets as in primal placed into the game would be a great addition! (kooda made this suggestion earlier) and if they need to be priced near primal rapier it's fine. It ensures people to grind out dungeoneering to obtain the set. And the dungeoneering cape I know its considered to be one of the best in-game (not sure after the addition of vorkath/raids) but it should definitely be added to the dungeoneering store kinda of weird that you don't obtain it from completing the skill itself. However you could put a ridiculous set of token amount for the cape in store just so people can grind for that as well. I believe it would promote grinding for dungeoneering more. (also wouldn't look so bad wearing that and primal for all the fashionscape people out there)
  15. This is an awesome idea!, we definitely should revamp this skill instead of directly thieving for bananas and such it gives a chance for players to explore simplicity and try thieving in a different form. I like the idea of attaining different types of loot that would help in-game overall so you aren't always just thieving for coins. Overall a great idea would like to see an update on this!