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Kooda

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Kooda last won the day on January 19

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About Kooda

  • Birthday November 18

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  1. Demonic AGS - 300 pts AGS - 150 pts Flame Gloves - 150 pts Korasi - 130 pts Toxic Staff of the Dead - 125 pts Dragon Claws - 100 pts Ring of The Gods - 100 pts Trickster helm - 100 pts Trickster top - 100 pts Trickster bottoms - 100 pts Zaryte Bow - 80 pts Trickster boots - 80 pts Trickster gloves - 75 pts Blood Necklace - 75 pts Dragonfire Shield - 50 pts Ragefire/Glavien/Steadfast boots - 35 pts Abyssal Whip - 10 pts Something like this with a bit more added to it I think wouldnt be too bad,
  2. I voted yes on adding benefits to Max and Completionist capes. As to what benefits, I am unsure of as of right now. Also, I am strongly in favour of removing those Master capes from donor shops and putting them where they honestly really should be which is at the Wise Old Man. I had hoped but was extremely disappointed to find out they weren't available to everyone via this npc. And I actually really agree with the 200m price. If you think about it, if those capes that are in the donor shops were pulled and placed to the Wise Old Mans shops then 200m would be an incredibly good deal for us players. There is a bit of a formula Iron Tree's and I talked about in coming up with a price of 200m for the capes. Max is 50m, Veterans is 75m and Completionist is 100m. These Master capes should probably be tweaked a bit, as they provide exp bonus the way they are now. But that isn't very beneficial if your maxed exp in the skill already. They could be made to provide cool bonuses like Firemaking master cape while worn would give you cash for each log you burn. Maybe Magic logs would = 30,000 gp each log burned, Yews = 20,000 and so on. Thieving master cape perk could be something like while worn you get 50% more loot from the thing your stealing from. Fletching master cape could be that you would be able to string 5 bow's with a single bowstring. Runecrafting master cape would allow you to craft double the amount of runes you would if you were not equipping it Crafting master cape could provide the ability to tan dragonhides anywhere, craft armour without requiring any thread just only a needle, and be able to cut gems without requiring you to have a chisel. Farming master cape could provide you with the ability to water your plants without possessing a Watering Can and provide 50% larger yields of your crops. There is so much potential for us to be creative and create something truly unique.
  3. Im positive this will be fixed asap
  4. I think most of us would agree that the Slayer Point shop is terribly outdated and the rewards aren't very rewarding at all. I feel the shop needs an update badly. I came up with a Reward shop list that I feel would help give the Slayer shop the long overdue boost it deserves. Please tell me what you think is a good idea, and what's not. What would you change? What would you put in there? I tried to keep the rewards reasonable and not be too OP, but I think they are still sufficient rewards. SLAYER SHOP Flame Gloves - 600 pts Archery/Mage/Warrior Boxes - 500 pts Quest Points Cape - 400 pts Gold Mystery Box - 350 pts Slayer Helm - 350 pts Blowpipe - 350 pts Steadfast/Ragefire/Glavien Boots - 325 pts Legendary Mbox - 275 pts Lava Dragon Boots - 250 pts Gold Bag - 225 pts Holy Elixr - 225 pts Barrows Sets - 200 pts Dragonkin Lamp - 200 pts Charming Imp - 200 pts Seers/Warrior/Archer/Zerker ring - 200 pts Golden Maul - 175 pts Ring of Wealth - 150 pts Charm Box - 150 pts Bonecrusher - 150 pts Saradomin Sword - 150 pts Barrelchest Anchor - 150 pts Balmung - 150 pts Zammy/Sara/Bandos Hilts - 150 pts Fighter Torso - 150 pts Mystery Box - 130 pts Zamorakian Spear - 125 pts Staff of Light - 125 pts Dark Bow - 125 pts Abyssal Whip - 125 pts Dragon Boots - 100 pts Amulet of Fury - 75 pts Ranger Boots - 75 pts 100 Dragon Arrows - 50 pts 100 Dragon Darts - 40 pts Super Combat Potion - 25 pts Steel Titan Pouch - 15 pts Overload (4) - 10 pts Crystal Key - 5 pts Ring of Slaying (8) - 5 pts Cooked Rocktail - 3 pts Now, part 2 of my suggestions. I think a good idea for duo Slayer, which I feel would benefit the community by allowing and encouraging people to interact, would be to give the Duo the ability to both teleport to an instance for EVERY monster assigned to them. With more and more people online, the bosses are often occupied, and I see that as an issue that negatively impacts the server as it disheartens some players because they don't have a chance to boss. A neat way to remedy this issue is this Duo Slayer instanced dungeons idea. Have an option on the slayer gem or something like that that would teleport the player to the instanced dungeon and their partner would do the same and they would get teleported to the dungeon as well. I think allowing the duo to actually be together and not in their own separate dungeons would be best as it feels like that's the way Duo Slaying was meant to be done. In some of these instanced dungeons there would be multiple npc's to attack, like Slash Bash, Lizardman Shamans, Phoenix's so each player can earn boss pts and help accomplish the slayer task. However bosses like Corporeal Beast, Nex and the other "end game" bosses like that would just have 1 npc to be fought. I am unsure of what the proper solution to wilderness bosses would be, as I don't feel like having Abby Sire, Scorpia and Vennenatis in a safe instanced dungeon would be a good idea. I think it would likely be best to have those Wilderness bosses not available to be assigned if your in a duo. Please leave your comments and tell me what you think of this idea and what you would change etc.
  5. I agree with you idea. I would also like to add that there should be another 2 or 3 colors of the robes added to the shop there as well. Doing so would give the people who grinded out 2b exp or trained a long time and amassed a large amount of tokens to have something to work towards. And variety is always cool.
  6. Makes sense that it should give boss points. I support
  7. No, I dont think this is a good idea at all. It would totally defeat the whole purpose of the area. You take the risk to reap the rewards. Thats the trade off on the idea. And I am also greatly opposed to the suggestions about messing with the star and tree spawns in the wilderness. The only thing I would have to say in regards to that topic is to add 2-3 new spawn locations located outside wilderness to add onto the already existing locations in game. That way there would be 2-3 more chances that the spawn would not be in the wilderness. However, I would also support another location in wilderness added for tree. But I absolutely would not remove or alter the timers on the existing wilderness spawns.
  8. Welcome. Hope you enjoy your time here.
  9. One way I think Imbued capes would be cool to obtain since regular ones are already available in mage shop is by making Mage Arena a dangerous mini-game and have those Imbued capes replace the regular god capes from there. You had suggested adding them as a PK drop, but dont you think adding some more content like this would be a neat idea? We would get nice new capes, a new minigame, the minigame would be dangerous so it would satisfy pkers, and overall it adds a new piece of fresh content for people to explore.
  10. Very nice. Especially happy with the Great Olms slayer helmet
  11. I agree with you about the Nex thing.
  12. Didn't Bork just get Korasi added to the drop table recently though. But I somewhat agree with what your saying. Personally I find myself not being able to come up with much in the way of new exciting rare drops for them, just more of the usual. Something like the Dark Claw being added to Skotizo would be a small, yet appreciated start. Depending on the direction the server is going to be heading in terms of the gear and such, you could adjust drop tables accordingly. Theres potential for so much more in areas for example Arthurs dream. Can add onto the existing monsters drop table or add a 2nd type of npc with a bigger and better table. I kind of like the idea of skilling pts, but I would rather there be an extension made upon the Loyalty Pts shop that you unlocked after getting all the titles. Some of those rewards would be similar to your skilling pts ones. Hopefully one day the Prestige pts formula would get fixed and the shop buffed. Those are 2 current game content that I would focus on fixing and perfecting before implementing anything else to add into the mix..
  13. Zulrah definitely would be nice.
  14. Good straight forward guide. I would add something about the Firemaking Brawlers and their exp boost, and something about the Inferno Adze contributing towards FM exp.
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