This suggestion is being made on the large majority of players that talk often in help CC agree on.
Currently when new players join the server everybody suggests getting Armadyl and blowpipe to start bossing. Why do you think this is the case? it's simple melee and magic gear around that level is utter garbage. Furthermore not every player enjoys using range.
My suggestion and a large part of the community would be firstly make PVP armour not degrade. By implementing this change it'll give a more even progression ladder towards Torva, Justiciar and Sacred clay. For example:(Rough guidelines)
Bandos 100-150m ea piece - Which is hard to obtain as most players throw into well.
Vesta/Stat 400-500m a piece
Torva 2B a piece
Justiciar 4-5B a piece
Sacred clay 40-50B a piece
The same structure would apply for the magic gear. And maybe implementing a set just between Ahrims and Zuriels?
Ahrims 5-10m a piece
New set? 100-150m a piece
Zuriels 400-500m a piece
Virtus 2B a piece
Ancrestral 4-5B a piece
Celestial 40-50B a piece
As well as the armours get a revamp I think the weapons associated with the sets should be as well. Currently as everybody knows Twisted bow (All types), Scythe, Scythe X, Sangi staff etc.. are the best and rightfully so.
As you continue down the ladder you see a remarkable difference in damage using all the other weapons, As well as the price gap.
My suggestion for these would just be a slight damage increase on them. This would make using all attack styles more common and create more options for players to use.
Feel free to comment your views and suggestions and hopefully we'll be able to get a change for the better