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Endymion

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Endymion last won the day on October 10 2020

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  1. I think we should have more frequent smaller updates, instead of one ''bigger'' update. I don't know how practical this would be for the server, but I'm honestly quite fed up the fact that certain fixes take rather long. It's been a while since the normal spellbook broke (which causes people to not be able to achieve a completionist status). And this is just one of the examples. The same goes for barrows, drops of comp boss dropping on the lake, dungeoneering and the list goes on. This is not a rant by the way, but I just don't have any more explanations I can give players why some fixes take so long. I would love to see a change in this respect. Would love to hear your thoughts about on topic. - Endy
  2. Hey Stickle glad to have you and thanks for taking the time to introduce yourself! If you need anything, feel free to contact me in-game - Endymion
  3. I think it's a cool way of rewarding the players on top of receiving vote scrolls. Big plus!
  4. We've talked for a bit in-game and it's been a blast having you as well. Welcome!
  5. Thanks for the promotion! Happy to be on the team
  6. I really like this idea. Let's hope it'll be implemented anytime soon!
  7. Hi! I have a couple of suggestions for changes in full Theatre of Blood. Drop table After a lot of full TOB runs, I can say the loot received is highly disproportionate to the amount of effort it takes to complete a full run. It roughly takes 15-25+ minutes to complete a full run, depending on the size of your team. It's just not really encouraging to do a full run for that long and get a bunch of herbs and runes as a reward. Obviously a chance of getting a scythe xi or a sang x is really appealing, but the odds of getting that are extremely (!) low and in the long run, doing a different boss would be much more profitable. So what does my suggestion for the drop table entail? I suggest that the droptable should get more valuable base drops for completing a full run. For example a guaranteed amount of cash for every player on a completed run. Or just more valuable base drops in general. It should be something players can actually benefit from, instead of getting worthless items. This way full runs of TOB becomes much more attractive to other players (I've noticed I'm effectively the only one hosting teams...). Furthermore, I've heard that dying in a run affects drop rates. I like that mechanic, because this way people get a little more serious and are actually paying attention to the boss fights itself, which is a good thing imo . If the guaranteed cash rewards were to be implemented, a mechanic I would like to see is that a death will result in a reduction of your guaranteed cash reward, next to the decreased general drop rate. Just as an incentive to remain focused during the boss. Nylocas Vasilias wave (third boss) This boss is just a pain in the butt to deal with and should definitely be altered in my opinion. It takes way too long and contains many visual bugs. For example if a mob is attacking one of the pillars, it becomes invisible for a brief moment, which causes it to do more unnecessary damage to the pillars you're trying to defend. So what does my suggestion for the Nylocas Vasilias wave entail? Besides fixing the visual bugs, my suggestion would be to make the amount of waves that are to be spawned dependent on the amount of people that are in the raid (just like the healers on the first boss (Maiden of Sugadinti)). So for example: 1-2 players in a raid means 15 waves to be spawned, 3-4 players would mean 20 waves and 5 players would mean 25 waves. Final words In conclusion, I think that these suggestions would make full TOB much more appealing to players and perhaps we will finally be able to see some more people doing it and get one of the higher valued drops. If you have an idea of what we could do to make full TOB, or even just the Verzik boss more appealing, feel free to post your suggestions down below. Thanks for taking your time to read this post!
  8. So.... It took some attempts, but I managed to get it in the end. It is definitely do-able
  9. Would it be possible to make a change to the way overloads work? I think it's rather annoying that you have to wait until your overload runs out, before you can drink a new one. It happens quite often that one has to renew his overload mid-kill, which could be pretty annoying in different scenarios; Raids 1 and 2 for example. Just a minor tweak, please let me know what you guys think.
  10. +1 For both ideas!
  11. Definite +1 from me. I like the idea of a trimmed completionist cape with better, non-annoying achievements!
  12. Hey Noki, nice to meet you! See you in game
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