Hi! I have a couple of suggestions for changes in full Theatre of Blood.
After a lot of full TOB runs, I can say the loot received is highly disproportionate to the amount of effort it takes to complete a full run. It roughly takes 15-25+ minutes to complete a full run, depending on the size of your team. It's just not really encouraging to do a full run for that long and get a bunch of herbs and runes as a reward. Obviously a chance of getting a scythe xi or a sang x is really appealing, but the odds of getting that are extremely (!) low and in the long run, doing a different boss would be much more profitable.
So what does my suggestion for the drop table entail?
I suggest that the droptable should get more valuable base drops for completing a full run. For example a guaranteed amount of cash for every player on a completed run. Or just more valuable base drops in general. It should be something players can actually benefit from, instead of getting worthless items. This way full runs of TOB becomes much more attractive to other players (I've noticed I'm effectively the only one hosting teams...).
Furthermore, I've heard that dying in a run affects drop rates. I like that mechanic, because this way people get a little more serious and are actually paying attention to the boss fights itself, which is a good thing imo . If the guaranteed cash rewards were to be implemented, a mechanic I would like to see is that a death will result in a reduction of your guaranteed cash reward, next to the decreased general drop rate. Just as an incentive to remain focused during the boss.
Nylocas Vasilias wave (third boss)
This boss is just a pain in the butt to deal with and should definitely be altered in my opinion. It takes way too long and contains many visual bugs. For example if a mob is attacking one of the pillars, it becomes invisible for a brief moment, which causes it to do more unnecessary damage to the pillars you're trying to defend.
So what does my suggestion for the Nylocas Vasilias wave entail?
Besides fixing the visual bugs, my suggestion would be to make the amount of waves that are to be spawned dependent on the amount of people that are in the raid (just like the healers on the first boss (Maiden of Sugadinti)). So for example: 1-2 players in a raid means 15 waves to be spawned, 3-4 players would mean 20 waves and 5 players would mean 25 waves.
In conclusion, I think that these suggestions would make full TOB much more appealing to players and perhaps we will finally be able to see some more people doing it and get one of the higher valued drops. If you have an idea of what we could do to make full TOB, or even just the Verzik boss more appealing, feel free to post your suggestions down below.
Thanks for taking your time to read this post!