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Mak3

General Armour/weapon upgrades

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Mak3    12

This suggestion is being made on the large majority of players that talk often in help CC agree on.

Currently when new players join the server everybody suggests getting Armadyl and blowpipe to start bossing. Why do you think this is the case? it's simple melee and magic gear around that level is utter garbage. Furthermore not every player enjoys using range.

My suggestion and a large part of the community would be firstly make PVP armour not degrade. By implementing this change it'll give a more even progression ladder towards Torva, Justiciar and Sacred clay. For example:(Rough guidelines)

  1. Bandos 100-150m ea piece - Which is hard to obtain as most players throw into well.
  2. Vesta/Stat 400-500m a piece
  3. Torva 2B a piece
  4. Justiciar 4-5B a piece 
  5. Sacred clay 40-50B a piece 

The same structure would apply for the magic gear. And maybe implementing a set just between Ahrims and Zuriels? 

  • Ahrims 5-10m a piece
  • New set? 100-150m a piece
  • Zuriels 400-500m a piece
  • Virtus 2B a piece
  • Ancrestral 4-5B a piece
  • Celestial 40-50B a piece  

 

As well as the armours get a revamp I think the weapons associated with the sets should be as well. Currently as everybody knows Twisted bow (All types), Scythe, Scythe X, Sangi staff etc.. are the best and rightfully so. 

As you continue down the ladder you see a remarkable difference in damage using all the other weapons, As well as the price gap.

My suggestion for these would just be a slight damage increase on them. This would make using all attack styles more common and create more options for players to use.

 

Feel free to comment your views and suggestions and hopefully we'll be able to get a change for the better

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noobville    2

I am definitely all for this

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Googan    4

I agree with this topic but i dont think we need to implement a new gear. Its pretty simple to gain 300-500m on here as you can sit at afk tree a few days and easily have that. Barrows armor is pretty simple to get as well so that can always work for a bridge to bandos. 

As for weapons, i do think there needs to be a bridge weapon or boosted stats. I like that idea. Look forward to seeing some ideas of what the weapon or stats would be. 

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rapiid ags    0

yeah i do agree with the melee based items not everyone can afford 70b+ for a scythe and next best is g rapier what no-one uses a big drop in stats also i believe lower melee weapons do need a buff i would like to see a donor zone upgrades also like stated in quite a few other topics 

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Foly    33
On 18.4.2019 at 6:54 PM, Mak3 said:

My suggestion and a large part of the community would be firstly make PVP armour not degrade. By implementing this change it'll give a more even progression ladder towards Torva, Justiciar and Sacred clay. For example:(Rough guidelines)

I personally do not agree with this one, since I think there needs to be a way to flush out PVP gear, making it degradeable is one way, there could potentially be another way, make them non degradeable, but somehow make it  worth while to throw in well.

You just get PVP gear way to much from different places, (Elite clues, alot from boxes)

 

On 18.4.2019 at 6:54 PM, Mak3 said:

he same structure would apply for the magic gear. And maybe implementing a set just between Ahrims and Zuriels? 

I don't have the biggest knowledge on magic set upgrades, and there very might need something in between Ahrims and Zuriels.

But overall I think magic is quite useless on most bosses, since Range is the most dominant and the only exception to this would be melee(with scythe).

 

Overall I like where you are going with this. :) 

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Mak3    12
7 hours ago, Foly said:

I personally do not agree with this one, since I think there needs to be a way to flush out PVP gear, making it degradeable is one way, there could potentially be another way, make them non degradeable, but somehow make it  worth while to throw in well.

You just get PVP gear way to much from different places, (Elite clues, alot from boxes)

 

 

Appreciate your response maybe if they added the PVP into well for 100m note? this way it'll create a sink of PVP armour as well as bringing money into the eco and also gives the option for new players to use the armour!

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Foly    33
6 hours ago, Mak3 said:

Appreciate your response maybe if they added the PVP into well for 100m note? this way it'll create a sink of PVP armour as well as bringing money into the eco and also gives the option for new players to use the armour!

I agree with this, it sounds perfect! 

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ItzCorrupt    1

New to the party but the suggestion seems pretty fair, I know there isnt much great room with melee sets

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Fully support your ideas Mak :)

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